It runs at a stable framerate with (in action) all textures crisp and smooth. While these are major flaws needing to be fixed, these assumedly will be fixed in later builds.įRAG’s biggest strength is its aesthetic: the game looks stunning. Occasionally it’ll appear your AI-controlled teammate isn’t following commands, or when you pull back to view the HUD map you just can’t spawn back into the game until a champion dies and is resurrected all major bugs couldn’t be pinpointed to latency or the game being broken itself. With a small population playing FRAG, matches tend to pull opponents from far away regions. I found myself building my deck around characters I feel “clicked" with the auto fire mechanic, ignoring builds that may have better stats or superior upgraded characters. Others lead to weapons feeling inaccurate with animations feeling loose and sloppy. There is an active reload button, but ultimately it doesn’t feel as responsive and I leaned far more into emptying all rounds and then taking cover for the reload animation.įor some characters the auto-fire control scheme seems to compliment them and feel natural. Once the magazine has been emptied, you will reload. It doesn’t seem like FRAG is anywhere near sustaining a baseline meta which adds to the fun - if you’re into theorizing successful builds.įRAG‘s shooting mechanics follow suit to similar games in the mobile FPS scene, opting to drop the fire button, meaning as long as your reticle is on the enemy and active (shown via the reticle glowing red) you will fire. One would initially assume you’d want to balance to a genre standard with meta team builds of two attack, one center and two defense (give or take a camp or wild in the mix) but at this early stage I’ve encountered multiple builds with limited success. The current available positions of hero classes fall into five distinct categories: Attack, Center, Camp, Defense and Wild - leaving strategic team builds open and out on the table. Not having those one liners or even an announcer voiceover hero selection feels odd and dated, especially when so much work was put towards fully fleshing out all other parts of the selectable champions. In a post- Overwatch world, if you’re going to build something that even remotely resembles Blizzard’s hero shooter behemoth, you have to cover all the bases. While the champions themselves feel unique in both visuals and kits, FRAG’s greatest stumble is the lack of character barks. Dan uses two fast firing pistols (a la Tracer from Overwatch) with a health regen special power - no other playable character in my roster currently has a self heal. Self-described FRAG fan favorite Dan hails from the United States of America. Her special power is the ability to use a jet pack. Character skills are quite diverse with each character having its own country of origin and backstory.Īn easy example to show player kit diversity is to showcase two playable champions: Jet, a character from Italy, comes from a long line of racers. After each victory you receive a lootbox that is split between rarities: silver (common), orange (rare) and purple (epic).Īt this phase of testing there are currently 37 playable (11 common, 12 rare and 14 epic) characters with their own unique aesthetic and special power. You’ll find yourself going through the same core-loop: open chests on various timers (3 hours, 5 hours, etc.) in which you’ll get game currency, a chance at gems (the purchasable currency), and sets of player cards.Īfter you obtain a hero’s initial player card, you can then set them into the game’s lineup. But always remember: if you push a lane, you must also remember to defend your lane.Ĭharacter and account progression is almost 1:1 with Clash Royale. Once the character you control gets out mid-field, then select a base to attack, similar to how you’d attempt to fake out an opponent in Clash Royale. Popular strategy consists of selecting your defense positions at the start of a match and bringing your defense champions up from spawn to position. Once a mid-field base is destroyed, the shields on the main base are removed allowing you open to progress and attack their main base. Four points of interest are highlighted: two within your base (defense) and two within the enemies base (offense). As the match begins, you are randomly spawned as one of five champions you select for your team.
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